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About me

Hi, I’m Linus Ekberg. I have a passion for building robust systems.

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My journey began at age eight, fueled by a curiosity for how software actually works. That lifelong hobby evolved into a B.S. in Computer Science from Stockholm University, where I built a strong foundation in Java, C#, and Object-Oriented Design.

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I thrive when working on complex backend logic and system stability. Whether I’m developing systems within agile teams or building data-driven tools, my focus is always on integrity, performance, and clean, maintainable code. I enjoy the challenge of making different technologies work together seamlessly to solve real-world problems.

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Beyond the screen, I’ve spent years organizing and participating in speedrun charity events, which taught me the value of community, transparency, and high-stakes coordination. When I’m not debugging or developing new features, you’ll likely find me out running, hanging out with my dogs, or perfecting my homemade pizza dough.

​Proficiencies

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Current Projects

Restitched (Unity C#, Steam)

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Completed Projects

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Yarn (React/TypeScript, Firebase)

Brew Besties (Unity C# & Design, Steam)

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Potion Pop! (Unity C# & Design, Google Play)

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Bachelor's thesis - Sensors in Inclusive Virtual Reality Games for People with Intellectual Disability

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Fleshscape (Unreal Engine)

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Other Projects

 Latest Game Jam Project

LocoRoco Minimalistic Remake (Unity)

Linus Ekberg

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