

About me
Hi, I’m Linus Ekberg. I have a passion for building robust systems.
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My journey began at age eight, fueled by a curiosity for how software actually works. That lifelong hobby evolved into a B.S. in Computer Science from Stockholm University, where I built a strong foundation in Java, C#, and Object-Oriented Design.
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I thrive when working on complex backend logic and system stability. Whether I’m developing systems within agile teams or building data-driven tools, my focus is always on integrity, performance, and clean, maintainable code. I enjoy the challenge of making different technologies work together seamlessly to solve real-world problems.
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Beyond the screen, I’ve spent years organizing and participating in speedrun charity events, which taught me the value of community, transparency, and high-stakes coordination. When I’m not debugging or developing new features, you’ll likely find me out running, hanging out with my dogs, or perfecting my homemade pizza dough.
​Proficiencies




Current Projects
Restitched (Unity C#, Steam)


Completed Projects
Yarn (React/TypeScript, Firebase)
Brew Besties (Unity C# & Design, Steam)

Potion Pop! (Unity C# & Design, Google Play)
Bachelor's thesis - Sensors in Inclusive Virtual Reality Games for People with Intellectual Disability



Fleshscape (Unreal Engine)
Other Projects
Latest Game Jam Project
LocoRoco Minimalistic Remake (Unity)




