

About me
Hi, I’m Linus Ekberg. I have a passion for building robust systems.
My journey began at age eight, fueled by a curiosity for how software actually works. That lifelong hobby evolved into a B.S. in Computer Science from Stockholm University, where I built a strong foundation in Java, C#, and Object-Oriented Design.
I thrive when working on complex backend logic and system stability. Whether I’m developing systems within agile teams or building data-driven tools, my focus is always on integrity, performance, and clean, maintainable code. I enjoy the challenge of making different technologies work together seamlessly to solve real-world problems.
Beyond the screen, I’ve spent years organizing and participating in speedrun charity events, which taught me the value of community, transparency, and high-stakes coordination. When I’m not debugging or developing new features, you’ll likely find me out running, hanging out with my dogs, or perfecting my homemade pizza dough.
Proficiencies




Current Projects
Restitched (Unity C#, Steam)


Completed Projects
Yarn (React/TypeScript, Firebase)
Brew Besties (Unity C# & Design, Steam)

Potion Pop! (Unity C# & Design, Google Play)
Bachelor's thesis - Sensors in Inclusive Virtual Reality Games for People with Intellectual Disability



Fleshscape (Unreal Engine)
Other Projects
Latest Game Jam Project
LocoRoco Minimalistic Remake (Unity)




